Though Nintendo made no point out of the Legend of Zelda’s thirty fifth anniversary through the February 2021 Direct, it did have two Zelda bulletins to share through the presentation: Hyrule Warriors: Age of Calamity is getting DLC, and The Legend of Zelda: Skyward Sword is coming to Switch in July. Contemplating that Skyward Sword itself is celebrating its tenth anniversary this yr, it looks as if a becoming time for Nintendo to mud the sport off and provides it some trendy touch-ups, together with a brand new management methodology. However whereas the unique controls have been a typical level of rivalry, they have been by no means the largest difficulty plaguing the sport.
As the primary full-fledged Zelda journey designed particularly for the Wii, Skyward Sword made intensive use of the Wii Distant, eschewing the sequence’ conventional management scheme in favor of movement controls. Many elements of the sport have been designed round gesturing with the Wii Distant and Nunchuck; you needed to bodily swing the controller to slash together with your sword, as an illustration, and firing arrows concerned pulling again on the Nunchuk to attract your bow.
Though Skyward Sword typically reviewed nicely on the time of its launch, its movement controls would show divisive amongst many (to say nothing of the accessibility points inherent to the management scheme). I can solely communicate to my very own experiences with the sport, after all, however I personally felt the movement controls have been applied nicely; within the a number of occasions I performed via it, I hardly ever discovered myself struggling to execute any of Hyperlink’s actions–with the exception of the rotating block puzzles that changed boss keys, which might all go within the bin. However I used to be additionally lucky sufficient to expertise the sport in a setting the place I had ample room to swing my controller (and no judging eyes round to see me faux sword struggle).