Home ยป Valorant 2.06 Patch Notes: Buffs Viper And Yoru, Nerfs Bucky

Valorant 2.06 Patch Notes: Buffs Viper And Yoru, Nerfs Bucky

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3814071 valorant2 - Valorant 2.06 Patch Notes: Buffs Viper And Yoru, Nerfs Bucky

Valorant’s Masters event is now over, and Riot has rolled out a new patch for its aggressive shooter that makes main modifications to a number of characters and considerably nerfs the Bucky shotgun. The patch additionally features a bundle of bug fixes and a brand new encompass sound possibility, so take a look at the patch notes beneath for all the main points.

Riot has buffed Viper so many occasions that it is develop into a meme of kinds within the Valorant group, however this newest repair would possibly lastly increase her fortunes. Her Toxin now offers no less than 50 decay on any contact with Viper’s Poison Cloud, Poisonous Display screen, or Viper’s Pit skills, which is a serious debuff. Her Poison Cloud can now even be immediately redeployed when picked up, however the cost you obtain might be short-term, not everlasting. Moreover, each Poisonous Display screen and Poison Cloud stay up for two seconds even after Viper dies, that means she nonetheless has some chunk even when she goes down.

Yoru has obtained extra simple modifications, along with his Blindside flash now lasting longer and taking much less time to activate. Although his Gatecrash teleport is now on a 35-second refresh timer moderately than resetting on kills, the fragment’s lifetime has elevated to 30 seconds. The favored Bucky shotgun has been altered as properly, with a tighter unfold on each its firing modes, and fewer pellets on its right-click, which is a major nerf. Full patch notes are beneath.

Valorant 2.06 Patch Notes



Within the wake of Masters we’re introducing some greater updates to our Brokers, with Viper first in line. We checked out a whole lot of doable modifications for her, however in the end landed on modifications that pushed what makes Viper’s play sample distinctive and nonetheless resonate along with her theme. When in comparison with different Controllers, we wish Viper to make huge, dedicated selections that really alter the map and the way each side plan round her affect. She ought to declare floor with power and dare opponents to problem her. The updates to Toxin must also challenge extra risk on enemies who contemplate pushing her smoke and can hopefully add a major chunk to her marque Poisonous Display screen. Paired with a pair different buffs and a few new instruments for studying and working towards lineups, we’re excited to see if Viper can ship on the lethal affect she guarantees whereas solidifying her spot on our roster.

Toxin (passive)

Enemies that cross by way of Viper’s Poison Cloud, Poisonous Display screen, or Viper’s Pit are immediately inflicted with no less than 50 decay. Their decay stage will increase the longer they continue to be involved with toxin.

Whereas in cloud, Decay over time decreased 15 >>> 10

When out of Viper’s cloud, delay earlier than well being regen decreased 2.5 >>> 1.5

Poison Cloud (Q)

Can now instantly be redeployed when picked up, however grants a brief cost as a substitute of a everlasting cost

If energetic when Viper dies, Poison Cloud now stays up for a further 2 seconds, or till Viper runs out of gasoline.

Pickup distance elevated 200 >>> 400

Poisonous Display screen (E)

If energetic when Viper dies, Poisonous Display screen now stays up for a further 2 seconds earlier than deactivating

Full blind distance from the wall elevated to higher match the blind distance from the sting of smokes

Snakebite (C)
Equip time decreased 1.1 >>> .8
Apply Instruments

In customized video games with cheats and infinite skills enabled, Viper can maintain down “activate” on Poison Cloud and Poisonous Display screen to recall them

In customized video games with cheats and infinite skills enabled, Poison Cloud’s touchdown location is proven on the minimap whereas geared up


Yoru carries a fantasy that you simply’ve been excited to see by way of, however we consider a couple of restrictions have made it more durable to entry. Though Yoru is a novel duelist on the roster, each in tempo and in playstyle, we predict he ought to nonetheless be a robust contender for good compositions and wish to guarantee the worth he provides to his crew is extra constant all through a match.

Blindside (Q)

Flash activation time decreased 0.8>>> 0.6 seconds

Flash length elevated from 1.1>>>1.5

Gatecrash (E)

Gatecrash is now not refreshed on kills and is as a substitute replenished each 35 seconds

Lifetime of the Gatecrash fragment elevated 20 seconds >>> 30 seconds

The vary at which the Gatecrash fragment is revealed from stealth decreased 7m >>> 4m

Visuals for visibility vary added to the shifting fragment

Dimensional Drift (X)
Ult Factors lowered 7 >>> 6
Yoru can now reactivate Gatecrash whereas in Dimensional Drift


Nanoswarm (C)
Killjoy can now choose up deployed Nanoswarm grenades through the purchase section to get the cost again



We wish to focus the Bucky extra on it is precise major firing mode (left click on) and make that the power you attempt to optimize when selecting a bucky vs its alternate firing mode (right-click). The appropriate click on needs to be extra of a device you should use when you may’t get into that efficient left-click vary, otherwise you simply want some dependable chip harm. The spreads are lowered on each to extend reliability and clean the harm curve. The alt-fire’s important discount in pellet depend is a commerce off to having the ability to prolong the vary as a lot because it does for a shotgun.

  • Major hearth (left-click) bullet unfold decreased 3.4 >>> 2.6
  • Decreased unfold on Alt-fire (right-click) 3.4 >>> 2.0
  • Up to date harm curve for each major and alt-fire
    • 0m–8m is 20dmg per pellet
    • 8m–12m is 12dmg per pellet
    • Past 12m is 9dmg per pellet
  • Lowered quantity of pellets in a proper click on shot from 15 >>> 5



We’ve taken a cross on a pair skills so as to add depth to their gameplay and create some extra dynamic fight conditions, in addition to added some spicy loadout variations to the combo.


  • Raze’s Showstopper now comes with two Blast Pack Costs which refill if you contact the bottom. Apply these boosts!
  • Snowball Launcher now comes with Skates—the elevated mobility ought to offer you an edge towards the widely extra deadly weapons.
  • Large Knife now comes with one Tailwind (Jett Sprint) cost which refills on kill. Shut all of the gaps!
  • Loadout variations might be a little bit of a shock, they usually’ll present up not often. Tell us which of them you want!


  • Now you can view an individual’s profession from the in-game Leaderboard
    • We heard a few of you asking for the power to view extra information round how one of the best of one of the best had been doing of their video games. So now you can proper click on on a leaderboard entry and look at their profession to take a look at their Match Historical past, see particulars of their video games, and take a look at their Act Rank progress.
    • In case you are on the the Leaderboard, however don’t wish to give away who you’re, you may leverage our in-client toggle to label your self a ‘Secret Agent’.


  • To enhance legibility, the megamap now constantly makes use of a mouse pointer as a substitute of a crosshair for map pings

Head Associated Switch Perform (HRTF)

What course did these Raze footsteps come from? Is she shifting from in entrance or behind you? With HRTF on and a pair of headphones, you’ll be capable to higher pinpoint different gamers primarily based on sure sounds.

HRTF processing depends on a profile that incorporates measurements akin to head dimension and ear form, amongst different issues. This implementation makes use of a profile primarily based on a single set of measurements, and will not really feel pure at first to all listeners relying on how intently the profile matches their very own measurements. We encourage customers to offer HRTF a couple of tries as it could take some getting used to. Centered ear coaching outdoors a excessive strain sport atmosphere could repay in higher skill to interpret the HRTF processing. We recommend a customized sport or coaching for this! Watch our video demo beneath.

  • Added an audio toggle positioned within the Audio settings panel to allow HRTF
    • HRTF permits gamers carrying headphones to play audio in a simulated encompass sound audio house.
    • Presently, solely footsteps, reloads, and Deathmatch respawns might be rendered in 3D with HRTF enabled.
    • It’s really helpful that gamers please flip off every other “3D Audio” processing whereas utilizing this characteristic.



  • Fastened Raze’s Boombot blowing up when it hit the Spike if she was on defender facet
  • Fastened unintentional delay when deactivating Viper’s Poison Orb or Poisonous Display screen
  • Fastened Yoru’s 1P audio on Gatecrash generally enjoying twice when casting the teleport
  • Fastened challenge the place it seems like Astra is casting a Star however doesn’t truly create one when concentrating on shut to a different Star
  • Fastened challenge with Astra’s Star concentrating on being unreliable on stairs and slopes
  • Fastened gamers not being faraway from possessables when their base Agent is detained
  • Fastened challenge the place Cypher’s Spycam broke Sage’s Barrier Orb when positioned near it. We see your tips.
  • Fastened challenge the place Omen’s concentrating on world may have Astra’s supplies if he had spectated her
  • Fastened Reyna and Yoru taking decay harm whereas intangible


  • Fastened a problem the place spectating Astra may trigger Omen’s Darkish Cowl Phased World map to show as pink.


  • Fastened a bug that was inflicting Act Rank badges to point out your high wins out of order
  • Fastened a bug that was displaying the “Conceal Act Rank” button when viewing a buddy’s profession
  • Fastened a bug the place Occasion leaders couldn’t kick Observers from a Customized Sport foyer
  • Fastened a bug that triggered the final spherical’s Fight Rating to not correctly show generally


  • Fastened a bug the place AFK warnings weren’t being displayed on the end-of-game display.
  • Fastened a bug the place comms-banned gamers weren’t receiving the explanatory message indicating that they won’t be able to queue for ranked whereas the comms ban is in impact
  • A timer has been added to point how lengthy till queue restricted gamers can queue in ranked video games once more after receiving a penalty
  • Fastened a bug the place crew voice chat indicators generally didn’t seem on the finish of the spherical
  • Fastened a bug the place gamers beforehand couldn’t sort particular characters and sure punctuation within the remark discipline on the Report a Participant menu
  • Fastened a bug the place matches that ended by way of vanguard’s cheater detection would wrongfully penalize harmless gamers for being AFK
    • We apologize for this and have eliminated penalties from affected participant accounts.
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