A brand new replace is out now for EA’s Star Wars: Squadrons, delivering some stability modifications to the area fight sport for a collection of various ships. In complete, three main starfighters are getting modifications to their stability to supply a “more healthy meta” for top-tier gamers, EA stated. If the stability modifications work out like EA hopes they are going to, the broader playerbase shouldn’t be negatively impacted by these updates.
Beginning off, the TIE defender sees a change so its speedy energy administration turns into extra expensive, with out nerfing the remainder of its stats an excessive amount of. On prime of that, accessible ammo is being diminished.
The B-wing, in the meantime, sees its increase max velocity elevated from 200 to 210, whereas shields are elevated by 100. The increase loss charge has been reduce by one third. “We’re aiming to offer the B-wing higher potential to succeed in fight round goals quicker whereas nonetheless having a little bit of increase in reserve if energy is managed effectively,” EA stated of the modifications.
The third ship getting a stability go is the Y-wing. Its increase technology charge has been elevated by 30% whereas its increase consumption charge has been reduce by 43%. “Just like the B-wing, the Y-wing ought to now additionally be capable to get out and in of fight a bit simpler whereas not pushing it too near Fighter-class capabilities,” EA stated.
You possibly can see a full rundown of the modifications, together with commentary from EA, beneath, as shared on the Squadrons website. It is a server-side replace, so it would not require a obtain.
EA is staying in enterprise with Lucasfilm and is planning more Star Wars games in the future, however EA not has the unique license for console video games. Lucasfilm has additionally partnered with Ubisoft on a new open-world Star Wars game coming from the builders of The Division.
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Star Wars: Squadrons April 7 Patch Notes
TIE defender
The TIE defender is a robust starfighter on the subject of energy administration and decreasing its power pool an excessive amount of dangers invalidating what makes it distinctive, so for this balancing go we’re making speedy energy administration a bit extra expensive with out nerfing its stats too arduous. Moreover, we’re decreasing a few of the ammo it has accessible, permitting it to nonetheless operate in its supposed function however whereas requiring further help for longer engagements.
- Elevated increase activation price by 15%
- Decreased increase cost charge by 10%
- Concussion mission ammo rely diminished from 6 to 4
- Ion missile ammo rely diminished from 6 to 4
- Cluster missile ammo rely diminished from 5 to three
- Superior Energy System cooldown elevated by 20%
B-wing
We’re aiming to offer the B-wing higher potential to succeed in fight round goals quicker whereas nonetheless having a little bit of increase in reserve if energy is managed effectively.
- Elevated increase max velocity from 200 to 210
- Elevated shields by 100
- Decreased increase loss charge by 33.3%
Y-wing
Just like the B-wing, the Y-wing ought to now additionally be capable to get out and in of fight a bit simpler whereas not pushing it too near Fighter-class capabilities.
- Elevated increase technology charge by 30%
- Decreased increase consumption charge by 43%