GTA On-line and Crimson Useless On-line are making enormous cash from microtransactions, however Rockstar continues to be centered on single-player as effectively
Take-Two, the father or mother firm of Rockstar Video games and 2K Video games, essentially believes within the single-player expertise, regardless of an increase in reside providers each at Take-Two and throughout the business. Throughout an earnings call this week, Take-Two CEO Strauss Zelnick mentioned its Rockstar Video games label has at all times been recognized for its excellence in storytelling and single-player, and it is best to anticipate the corporate to proceed to speculate on this with its initiatives going ahead, regardless of the rise of GTA On-line.
“The oldsters at Rockstar Video games meant to create a robust single-player expertise a narrative pushed expertise. And Rockstar has at all times been recognized for nice tales and nice single-player experiences after which developed as well as, an enormous multiplayer alternative over the previous years,” he mentioned.
Zelnick mentioned Rockstar’s means to have success in each single-player and multiplayer inside its video games demonstrates that the developer does not need to choose–it can have each. GTA On-line and Crimson Useless On-line set new player records in 2020, whereas the bottom video games themselves additionally continues to achieve new gross sales milestones. GTA V is now as much as 140 million copies sold whereas Red Dead Redemption 2 has climbed to 36 million.
Rockstar is firing on all cylinders.
“I believe it is a reminder, not that we wanted one, that Rockstar Video games can do each of these issues on the highest doable degree of execution in our enterprise,” Zelnick mentioned.
The chief talked about that there was an ongoing debate within the gaming business a number of years in the past about whether or not or not single-player video games would fall by the wayside as builders and publishers shifted their focus to multiplayer video games which might usually herald more cash, extra frequently, via reside providers and microtransactions. However Zelnick mentioned nobody at Take-Two entertained that concept.
“There was, I believe, there was an argument only a couple years in the past, not round right here, not on this store, however in a few of our rivals’ workplaces, that single-player is lifeless, that it is all about multiplayer,” he mentioned. “We did not imagine that I mentioned particularly and publicly that we did not imagine that, our labels do not imagine that.”
Because of Take-Two’s diversification throughout studios, labels, and genres, the corporate is ready to have fingers in lots of pies–and reap the advantages.
“We ship an array of experiences that vary from hyper informal cell, to probably the most complicated, probably the most strong, single-player and multiplayer experiences. And we intend to proceed doing that,” Zelnick mentioned.
Rockstar was criticized by some within the GTA group for not bringing story expansions to GTA V because the developer did with GTA IV. Rockstar had mentioned it was exploring story DLC for GTA V, however it by no means materialized, however the studio as an alternative specializing in supporting GTA On-line with frequent and substantial updates.