Home ยป Crysis Remastered Subsequent-Gen Replace Provides Ascension Degree On Consoles For The First Time

Crysis Remastered Subsequent-Gen Replace Provides Ascension Degree On Consoles For The First Time

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Crysis Remastered has gotten an replace that provides a beforehand lacking stage to consoles for the primary time. The Ascension mission, during which a participant pilots a Vulture VTOL, has been added to the sport on PS4 and PS5, amongst different bug fixes and enhancements. The replace additionally introduces help for PS5 and Xbox Sequence X|S.

The Ascension mission was included within the unique PC launch of Crysis however was by no means delivered to console releases. Crysis Remastered retained the absence when it was launched for PlayStation and Xbox platforms final 12 months, however this new replace lastly brings it to console gamers.

As well as, gamers on PS5 and Xbox Sequence X|S can play at as much as 60fps with presets for Efficiency mode (1080p 60fps), High quality mode (as much as 2160p 60fps), and Ray Tracing mode (as much as 1440p 60fps). These changes come alongside all kinds of bug fixes throughout each units of platforms. You’ll be able to see the complete patch notes with bug fixes beneath.

Crysis is thought for pushing the bounds of {hardware}, and really did in order not too long ago as final 12 months when it was the primary sport to bring ray tracing to PS4 Pro and Xbox One X. One other model, with out ray tracing and another high-end graphical options, is available for the Nintendo Switch.

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Crysis Remastered Console Replace

Normal

  • For the primary time on console, a brand new degree has been added – Ascension.
  • Added the Traditional Nanosuit menu.
  • Efficiency enhancements in addition to resolving many potential crashes.

Subsequent Gen help – Subsequent Gen consoles can now play at as much as 60FPS:

PlayStation 5

  • Efficiency mode – 1080p – 60 fps
  • High quality mode – 1800p – 60 fps
  • RayTracing – 1440p – 60 fps

Xbox Sequence X

  • Efficiency mode – 1080p – 60 fps
  • High quality mode – 2160p – 60 fps
  • RayTracing – 1440p – 60 fps

Xbox Sequence S

  • Efficiency mode – 1080p – 60 fps
  • High quality mode – 2160p – 30 fps
  • RayTracing – 1080p – 30 fps

PlayStation Bug fixes

  • Fastened a crash that might happen when loading right into a mission.
  • Fastened a number of inexperienced graphical artifacts that appeared through-out Awakening and Reckoning.
  • Fastened a difficulty that brought about the water to be brighter than meant on Relic – Rescue.
  • Fastened a difficulty that prevented activating/deactivating armour mode on Reckoning – Fleet.
  • Fastened a crash that might happen at the start of Ascension.
  • Model particulars have been up to date within the PS menu.
  • Fastened a number of points that might trigger crashes to happen on Restoration, Rescue and Onslaught.
  • Fastened a crash that might happen when persevering with a sport from the primary menu.
  • Fastened a difficulty that brought about flickering lights to be seen in jungles on a number of ranges.
  • VTOL controls have been up to date and now match all platforms (PC, Xbox, PS4).
  • Fastened a difficulty that resulted in menu placeholders being proven within the menu and HUD after choosing the French and Čeština.
  • Fastened a difficulty that resulted in not with the ability to speed up/decelerate the VTOL with the left thumb stick.
  • Fastened a difficulty that might trigger the cutscene to look as a black display as a substitute of the meant video.
  • Fastened the lacking mud VFX on Awakening – Mine.
  • Fastened a bug the place opening the weapon choose wheel would disable the gamers motion.
  • Fastened a difficulty the place the weapon customization menu displayed the mistaken buttons.
  • Fastened a bug that brought about a inexperienced artifact to look on inexperienced mild sources on Assault – Harbor.
  • Fastened the lacking fog particles within the first cutscene.
  • Fastened a difficulty that brought about the bushes to flicker when approaching the harbor entrance on Harbor.
  • Fastened a bug that brought about Psycho to be invisible in the course of the college cutscene on Restoration – Village.
  • Fastened a number of lacking one p on Restoration – Village.
  • Fastened some lacking belongings in a hangar on Reckoning – Fleet.
  • Fastened a difficulty that prevented Raytracing from functioning appropriately.
  • Fastened a bug that brought about the NPC to shake within the opening cutscene on Reckoning – Fleet.
  • VTOL controls have been added to the primary menu.
  • Fastened a stutter that might happen in-game on Restoration – Village.
  • Fastened a crash that might happen after blowing up the barrels close to the river on Relic – Rescue.
  • Fastened a bug that prevented the prompts from appropriately altering when activating Traditional Go well with mode.
  • Fastened a immediate within the tutorial that displayed the mistaken data for “speed up” tied all automobiles.
  • Fastened a bug that brought about the Chinese language language choice to be unavailable within the settings.
  • Checkboxes tied to activating Traditional Nanosuit and its shortcuts have been added again to the sport settings.
  • Corrected a number of tooltips and prompts which might be tied to Traditional Nanosuit mode.
  • Fixe dan concern that brought about some terrain flickering to happen in the course of the VTOL arrival scene on Assault – Harbor.
  • Fastened a bug that brought about the management schemes to not replace appropriately for Traditional Nanosuit mode.
  • Fastened a crash that might happen on Paradise Misplaced – Ice
  • Fastened some audio disruptions that might happen all through the sport.
  • Fastened a crash that might happen when exiting to the menu whereas on Onslaught – Tank.
  • Fastened a crash that might happen on Contact – Island.
  • Fastened a bug that might doubtlessly lead to encountering an infinite loading display.
  • Fastened a crash that might happen earlier than getting into the primary menu.
  • Fastened a crash that might happen when attempting to replay Relic – Rescue.
  • Fastened a crash that might happen when beginning a brand new sport.
  • Fastened a difficulty that might trigger you to return to the primary menu unintentionally whereas trying to load into the sport.
  • Fastened a possible freeze that might happen when getting into the primary menu.
  • Fastened some shadow flickering that might happen on Contact – Island.
  • Fastened a difficulty the place some NPC’s spawn on the planet geometry and are inactive.
  • Fastened a crash that might happen when loading into Reckoning – Fleet.
  • Fastened a difficulty that brought about a reminiscence leak to happen.
  • Fastened a difficulty the place Raytracing was not working as meant within the intro cutscene on Paradise Misplaced – Ice.
  • Fastened a difficulty that brought about the machine gun fashions to look distorted on Exodus – Sphere.
  • Fastened some collision points that might happen with some objects all through the sport.
  • Ice particle visuals have been corrected. They may now be seen when working via the snow.
  • Fastened a bug that brought about the primary shot from the Gauss Rifle or Sniper Rifle to overlook after going to 10x zoom.
  • Fastened a bug that allowed gamers to swap weapons when the nanosuit fast menu was open.
  • Fastened a bug that resulted in gun sounds being muted when dialogue audio is enjoying on the similar time.
  • Fastened a number of black artifact traces from showing on numerous surfaces all through Core.
  • Fastened some flickering that may very well be seen on some buildings on Restoration- Village.
  • Fastened a bug that allowed gamers to face when below water.
  • Fastened a bug that brought about the Flare smoke to vanish relying on the digicam angle/motion.
  • Fastened a freeze that might happen on the finish of Awakening – Mine.
  • Fastened the audio for a number of car weapons on Onslaught – Tank.
  • Fastened the audio for the MOAC photographs as they have been distorted.
  • Fastened a bug that brought about bushes to flicker on Contact – Island.
  • Fastened a difficulty the place some terrain was clipping on Onslaught – Tank.
  • Fastened a visible bug that occurred when grabbing the CEPH troops.
  • Fastened a difficulty that brought about the water to flicker in the course of the skydiving scene on Contact – Island.
  • Fastened a difficulty that brought about the water to flicker on Assault – Harbor.
  • Fastened a difficulty that brought about the fireplace from the destroyed Fuel station to flicker.
  • Enhancements made to the shading of the Engineer NPC mannequin on Awakening – Mine.
  • Fastened a noticeable artifact that might seem on some explosions on Assault – Harbor.
  • Fastened a bug that brought about velocity mode to empty too rapidly.
  • Fastened a difficulty that brought about the visuals of machine weapons on automobiles to look displaced when swap between first and third individual.
  • Improved the fireplace particle results at the start of Core.
  • Fastened a difficulty that brought about the underwater rocks to be too noticeable on Restoration – Village.
  • Corrected the keybinds for the Traditional nanosuit modes.
  • Fastened a lighting concern that occurred because of the digicam place on Relic – Rescue.
  • Improved the explosion VFX on Reckoning – Fleet.
  • Fastened a difficulty that brought about the hexagons to flicker whereas in Armor mode.
  • Fastened a number of crashes that might happen on Paradise misplaced, Awakening, and Exodus.
  • Fastened the lacking jet airplane explosion in the course of the Bradley cutscene Assault – Harbor.
  • Fastened a bug that brought about Psychos “safe the constructing” line to play twice on Restoration – Village.
  • Fastened Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
  • Fastened the FPS counter.
  • Fastened a difficulty that brought about the cloak to deactivate robotically when it reached 9 vitality factors.
  • Fastened the “toggle digicam” string within the VTOL controls.
  • Enhancements made to the cutscene shadows in the course of the nano chair cutscene.
  • Fastened the nuke explosion in the beginning of Reckoning to be extra in keeping with the unique.
  • Fastened and concern that brought about the fog to not seem when loading in to Paradise Misplaced.
  • Improved the strolling animation of the KPA nanosuit soldier on Relic – Rescue.
  • Fastened the strolling animation of Prophet on the finish of Restoration – Village.
  • Improved the hall explosion on Reckoning fleet.
  • Fastened a difficulty that brought about the lighting to be too vivid on Relic – Rescue.
  • Fastened a noticeable border within the cave on Awakening – Mine.
  • Fastened some flicker that may happen on the water when the Korean cruiser sinks on Assault – Harbor.
  • Fastened a difficulty that brought about the Bulldog car to hold within the air close to the primary KPA camp on Relic – Rescue.
  • Fastened a misplaced hatch on Core.
  • Enhancements made to the smoke tied to explosions in the course of the cutscene on Reckoning – Fleet.
  • Fastened a rock that was clipping via the seashore on Contact – Island.
  • Fastened some flickering terrain on Relic – Rescue.
  • Fastened some flickering that might happen on some containers on Exodus – Sphere.
  • Improved the visuals of the Vitality area on Core to be extra in keeping with the unique.
  • Improved the LOD and draw distance for the inside of the ship on Assault – Harbor.
  • Eliminated some artifacts that appeared within the flashlight cone.
  • Fastened a difficulty that brought about mild to cross via the mountain on Onslaught – Tank.
  • Fastened some collision points tied to gates on Restoration – Village.
  • Fastened a difficulty that brought about the damaged bench to resize relying on the digicam angle on Restoration – Village.
  • Improved the visuals tied to the lifeless soldier at the start of Assault – Harbor.
  • Improved the lighting within the workplace on Awakening – Mine.
  • Eliminated a reproduction street signal asset on Assault harbor.
  • Enhancements made to some strolling animations tied to NPC’s on Reckoning – Fleet.
  • Fastened the textures for the damaged wheels on vehicles on Awakening – Mine.
  • Fastened a difficulty that brought about the raindrops to have seen splashes in mid-air.
  • Fastened some rocks that appeared within the air on Paradise Misplaced – Ice.
  • Improved the visuals of the snow in the course of the cutscene on Exodus – Sphere.

Xbox Bug Fixes

  • Fastened a crash that might happen when exiting the car earlier than crashing within the Fuel station on Restoration – Village.
  • Fastened a difficulty that might trigger the sport to shut over the past cutscene in Reckoning – Fleet.
  • Fastened a difficulty that brought about flashlights to shadows to flicker on Awakening – Mine.
  • Fastened a difficulty that might stop you from with the ability to play after signing out of your Xbox profile.
  • Added some lacking prefab buildings on Assault – Harbor.
  • Fastened a crash that might happen when exiting to the primary menu.
  • Fastened a crash that might happen on Restoration village as soon as the mission was full.
  • Fastened a difficulty with signing out/signing via the Xbox menu which blocked you from progressing via the in-game menu.
  • Fastened a difficulty that brought about purple artifacts to look on concrete surfaces.
  • Fastened a crash that might happen on Relic – Rescue.
  • Fastened a difficulty the place fireplace particles weren’t appropriately displayed on Onslaught – Tank.
  • Fastened a crash that might happen on Contact – Island.
  • Fastened some artifacts that would seem on the water within the skydiving scene on Contact – Island.
  • Fastened a vivid glow that would seem on the service deck on Reckoning fleet.
  • Fastened a difficulty the place smoke particles weren’t displayed appropriately on Restoration – Village and Assault – Harbor.
  • Fastened a difficulty that resulted in menu placeholders being proven within the menu and HUD after choosing the French and Čeština.
  • VTOL controls have been up to date and now match all platforms (PC, Xbox, PS4).
  • Fastened a difficulty that resulted in not with the ability to speed up/decelerate the VTOL with the left thumbstick.
  • Fastened a difficulty that brought about the sunshine to flicker within the jungles relying on the digicam angle.
  • Fastened the nuke explosion in the beginning of Reckoning to be extra in keeping with the unique.
  • Fastened a difficulty that might trigger the cutscene to look as a black display as a substitute of the meant video.
  • Added the lacking mud results on Awakening – Mine.
  • Fastened a difficulty that resulted in not with the ability to transfer after opening the weapon choose wheel.
  • Fastened the lacking fog particles within the first cutscene.
  • Fastened a bug that brought about Psycho to be invisible in the course of the college cutscene on Restoration – Village.
  • Fastened a number of lacking belongings on Restoration – Village.
  • Fastened some containers that had a “Substitute me” asset as a substitute of the proper element on Reckoning – Fleet.
  • Fastened the AA firing VFX on Exodus – Sphere.
  • Fastened a difficulty that prevented Raytracing from functioning appropriately.
  • Fastened a difficulty that prevented the in-game prompts from altering when swap to Traditional Nanosuit mode.
  • Fastened a difficulty that brought about flickering and unintended shadows on Assault – Harbor.
  • Fastened a difficulty that prevented the in-game prompts from altering when switching to Traditional Nanosuit.
  • VTOL management scheme has been added to the primary menu.
  • Improved the glowing results that seem round fireplace sources on Assault – Harbor.
  • Fastened a bug that brought about the NPC to shake within the opening cutscene on Reckoning – Fleet.
  • Fastened some audio disruptions that might happen all through the sport.
  • Fastened a difficulty that resulted in an infinite loading display when loading into the sport.
  • Fastened a difficulty that might trigger a crash to happen as the primary menu seems.
  • Fastened some flickering shadows that might happen on Contact – Island.
  • Fastened the Delta Act III achievement.
  • Fastened a difficulty the place some NPC’s spawn on the planet geometry.
  • Enhancements made to the reminiscence utilization to cut back the prospect of reminiscence leaks.
  • Fastened a difficulty that brought about distant terrain to flicker when strolling over the bridge on Assault Harbor.
  • Fastened the lacking voice traces on Onslaught – Tank.
  • Fastened a difficulty the place water splashes flickered throughout final cutscene on Reckoning – Fleet.
  • Fastened a difficulty that brought about some SSR reflections to interrupt when loading into one other mission whereas presently on Core.
  • Fastened some sq. particles that appeared on the turrets in the course of the ultimate boss combat.
  • Fastened some flickering water splashes over the past cutscene on Reckoning – Fleet.
  • Fastened a difficulty the place raindrops weren’t showing on the helmet of the participant.
  • Fastened a difficulty that brought about the photographs proven on shows to vary relying on the digicam angle.
  • Fastened a shifting shadow that may be seen on the shore on Contact – Island.
  • Fastened a damaged visible that appeared on the Hummers’ home windows on Exodus – Sphere.
  • Fastened a difficulty that brought about bullet holes to look on the home windows of vehicles with no glass.
  • Fastened a bug that allowed gamers to activate power mode with a single faucet as a substitute of the meant double faucet.
  • Fastened a bug that prevented you from opening the attachments menu.
  • Added a lacking constructing close to the second camp after the checkpoint on Relic – Rescue.
  • Fastened a difficulty that brought about the water to flicker in the course of the skydiving scene on Contact – Island.
  • Fastened a crash that might happen as soon as clearing the checkpoint for destroying the jamming gadget on Contact – Island.
  • Fastened a bug that prevented the hints from displaying within the Nanosuit fast menu.
  • Fastened a difficulty that brought about the water to flicker on Assault – Harbor.
  • Added some lacking buildings on Paradise Misplaced – Ice.
  • Added some lacking buildings on Contact – Island.
  • Fastened a difficulty that brought about the fireplace from the destroyed Fuel station to flicker.
  • Enhancements made to the shading of the Engineer NPC mannequin on Awakening – Mine.
  • Fastened an excessively noticeable glow that appeared in the course of the cutscene explosion on Assault – Harbor.
  • Fastened a difficulty that brought about the visuals of machine weapons on automobiles to look displaced when swap between first and third individual.
  • Fastened a bug that brought about velocity mode to empty too rapidly.
  • Fastened a difficulty that brought about the underwater rocks to be too noticeable on Restoration – Village.
  • Fastened the flying animations of the CEPH scout.
  • Fastened a bug that brought about the management schemes to not replace appropriately for Traditional Nanosuit mode.
  • Fastened a difficulty with the lighting within the completed because it was altering because of the digicam angle on Relic – Rescue.
  • Improved the explosion VFX on Reckoning – Fleet.
  • Fastened some LoD points that occurred on Reckoning – Fleet.
  • Fastened a difficulty that brought about the hexagons to flicker whereas in Armor mode.
  • Eliminated the “strafe” possibility from the VTOL controls on account of it being redundant.
  • Fastened a number of one-time crashes that might happen on Exodus and Paradise Misplaced.
  • Fastened a bug that brought about Psychos “safe the constructing” line to play twice on Restoration – Village.
  • Fastened Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
  • Fastened the lacking jet airplane explosion in the course of the Bradley cutscene Assault – Harbor.
  • Fastened a difficulty that brought about black artefacts to look after loading into an present save.
  • Fastened the FPS counter.
  • Fastened the shadows that have been overlaying the faces of the characters within the Nano chair cutscene on Reckoning – Fleet.
  • Fastened some shadow flickering that might happen on Contact – Island.
  • Fastened the nuke explosion in the beginning of Reckoning to be extra in keeping with the unique.
  • Fastened the “toggle digicam” string within the VTOL controls.
  • Fastened a difficulty that brought about the cloak to deactivate robotically when it reached 9 vitality factors.
  • Fastened some shadow flickering that might happen within the mines on Awakening – Mine.
  • Fastened a difficulty that brought about points with automotive headlights relying on the viewing angle on Assault – Harbor.
  • Fastened a difficulty that brought about the reflections of the fireplace to vanish on relying on the digicam angle on Reckoning – Fleet.
  • Enhancements made to the lighting on Rescue – Relic on account of it being too vivid.
  • Fastened the visuals for the hall explosion on Reckoning – Fleet.
  • Fastened the graphic thumbnails for Raytracing below the efficiency settings.
  • Fastened a difficulty that brought about the lighting to vary when shifting via the min on Awakening – Mine.
  • Improved the strolling animation of the KPA Nanosuit soldier on Relic – Rescue.
  • Fastened a bug that allowed mild to cross via the partitions on Assault – Harbor.
  • Fastened the LoD of the doorways on Awakening – Mine.
  • Fastened the decals that would seem within the air on alongside the bridge on Assault – Harbor.
  • Fastened a difficulty that brought about artifacts to look on the ice decals on Exodus – Sphere.
  • Fastened a noticeable mild change that appeared relying on the digicam angle on Restoration – Village.
  • Fastened a barrel that would seem contained in the excavator mannequin on Rescue – Relic.
  • Fastened a difficulty that brought about water splashes to look unnatural.
  • Fastened a difficulty that brought about some rocks to not have the proper textures on all sides on Exodus – Sphere.
  • Added a lacking energy cable asset on Reckoning Fleet.
  • Fastened a difficulty that brought about glass tubes and vials to look unnatural.
  • Fastened some shadows that disappear relying on the digicam angle on Awakening Mine.
  • Fastened a difficulty that brought about the bare alien to not assault if you happen to transfer gradual sufficient on Core.
  • Fastened some damaged Raytracing reflections on the home windows of some buildings on Awakening – Mine.
  • Fastened a difficulty that brought about smoke and fireplace to vanish relying on the digicam angle on Paradise Misplaced – Ice.
  • Fastened some collision points tied to gates on Restoration – Village.
  • Fastened a difficulty that brought about mild to cross via the mountain on Onslaught – Tank.
  • Eliminated some artifacts that appeared within the flashlight cone.
  • Fastened a difficulty that brought about the helicopter goal to blow up when it spawned on Awakening Mine.
  • Improved the LOD and draw distance for the inside of the ship on Assault – Harbor.
  • Fastened a bug that brought about the Pace Mode tutorial tooltip to look in the course of the cutscene on Contact Island.
  • Improved the visuals tied to the lifeless soldier at the start of Assault – Harbor.
  • Fastened a difficulty that brought about the damaged bench to resize relying on the digicam angle on Restoration – Village.
  • Fastened some lighting concern that might happen on Awakening mine.
  • Fastened a bug that brought about the textures of the glass tied damaged home windows to look flat.
  • Fastened a difficulty that brought about the fireplace from the destroyed Fuel station to flicker.
  • Fastened an NPC on Rescue – Relic that was not reacting to something.
  • Fastened a bug that turned off the highlight when utilizing the management panel on Assault – Harbor.
  • Fastened a bug that brought about the submachine gun to fall via the shelf when selecting up one other merchandise on Awakening – mine.
  • Eliminated a reproduction street signal asset on Assault – Harbor.
  • Fastened some rock geometry on Contact – Island.
  • Fastened a difficulty that brought about the clipboard to clip via the employees leg on Reckoning – Fleet.
  • Fastened a difficulty that brought about the main points of barrels to noticeably change.
  • Improved the scorch marks that seem on some providers.
  • Fastened the textures for the damaged wheels on vehicles on Awakening – Mine.
  • Enhancements made to some strolling animations tied to NPC’s on Reckoning – Fleet.
  • Fastened a difficulty that brought about the diodes on the chair to vary color because of the digicam angle on Reckoning – Fleet.
  • Fastened some damaged mild sources on Core.
  • Fastened some rocks that appeared within the air on Paradise Misplaced.
  • Improved the snow visuals in the course of the cutscene on Exodus – Sphere.
  • Eliminated some artefacts that appeared on the water edges on the waterfall on Rescue – Relic.



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